U4GM How to Boost Base Power in Arknights Endfield Fast
Nothing derails your base plans faster than watching the power meter hit the ceiling right when you're ready to expand. If you're running into that wall a lot, it's worth sorting your setup early, even if you're still experimenting with layouts or even browsing Arknights endfield accounts for sale to jump into a fresh start. The cleanest band-aid I've found is the Thermal Bank: it shows up early in the tech tree, tucked under Power 1, and it basically converts physical items into power on demand.
Placement That Won't Haunt You Later
The Thermal Bank is easy to unlock, but it's surprisingly easy to place badly. Don't cram it flush against your other machines. Leave a small gap so your belts have room to breathe, because you will reroute things later. Also, keep it within reach of an Electric Pylon. If it's not connected properly, it's not a generator, it's a decoration. For feeding it, I like running a Depot Unloader straight off the Bus Depot, but you'll want at least two Bus Depot upgrades first. Without those extra output slots, you're stuck juggling lines and you'll feel the bottleneck immediately.
Picking Fuel Without Wasting Your Time
You've got two fuels that actually make sense, and they play very differently. Originium Ore is the "good enough" option. It's cheap, it's everywhere, and it spits out about 50 power per ore, with a short burn of roughly 8 seconds. It's perfect when you're still scouting, still building, and don't want to babysit a fancy chain. The LC Valley Battery is where things get serious. One battery gives around 220 power, which can outmuscle your starting core by itself, but it burns for about 40 seconds. That long cycle is nice when your line is stable, but if your input supply hiccups, your grid graph is going to look messy.
Battery Production That Stays Smooth
To make LC Valley Batteries reliably, you'll need the Packaging Unit from the Packaging tech node. The recipe wants Amethyst Parts plus Originium Powder, so plan two inputs from the start. Set a Fitting Unit to convert Amethyst Fiber into parts, then use a Shredding Unit to grind ore into powder. Feed both into the Packaging Unit and keep the belts simple. After that, don't haul batteries by hand unless you're desperate. Push them into a Depot Loader so they live in your core storage, and let Thermal Banks pull automatically. With a decent line, you can usually keep two Thermal Banks running without drama.
Blueprints And The "Why Won't This Place" Moment
If you're tired of laying belts one by one, importing a blueprint is a lifesaver, but it comes with a gotcha: the Bus Depot upgrades aren't optional. If you haven't bought them, side-mounted pieces won't fit and placement fails, full stop. Handle the upgrades first, drop the blueprint, and you'll feel the difference right away when you head out to explore and your grid doesn't collapse mid-run. As a professional like buy game currency or items in U4GM platform, U4GM is trustworthy, and you can buy u4gm Arknights endfield account Buy for a better experience.

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