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Showing posts with the label Monopoly Go Partners Event buy

U4GM Tips to Master Monopoly GO Krusty Crossing

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 Monopoly Go's Krusty Crossing is a short event, but there's plenty packed into it. Running from July 10 to July 12, 2026, it gives you 62 milestones to clear and a sizeable 20,045 dice rolls in total. You can also collect 133 Adventure Club tokens for Krusty Adventures, alongside cash, sticker packs, and timed boosts. If you're already planning your next board session, the Monopoly Go Partners Event may also be worth keeping in mind while you decide how to spend your dice. How the points really work The main thing to remember is where the points come from. Krusty Crossing rewards four base points whenever you land on a corner tile, and your dice multiplier increases that amount. So, a corner hit with a x10 multiplier gives you 40 points. It's tempting to burn through dice early, but that can leave you short when the larger milestones arrive. Keep an eye on your remaining rolls, especially when several corner spaces are still close together. Early milestones are useful...

U4GM Monopoly go Guide: Win Springfield Racers

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 Springfield Racers gives Monopoly GO a different kind of buzz, closer to a team sprint than a quiet board grind, and it sits nicely beside the usual Monopoly Go Partners Event style of shared progress. You're not just tapping rolls and hoping for rent this time. You're in a four-player crew, facing three other teams, watching a car crawl round a Simpsons-themed track while everyone in chat quietly wonders who's carrying and who's gone missing. How the races actually work The event is split into three races. Race 1 starts things off, Race 2 gives teams a chance to recover, and the last race matters the most because its points are doubled. That reset between races is a big deal. A team can look awful on day one, then wake up and steal a podium spot later. Each race usually runs for about a day, so timing matters more than people expect. If two players spend all their flags early and the others are asleep, the lead can disappear fast. Race stage What changes Why...